We are at the end of the first part of Digital Literacy classes, with the subject I started this blog. I must say it has been a really good opportunity for me to face with that amount of digital tools, apps, programs, researchers, that at the beginning scared me. Particularly, I am really proud of the final work we have done about didactic units.
As I explained you in older posts, we have created didactic units in groups of four people about different areas of the curriculum of early years and primary education with a relevant use of the new Technologies. They are extremely interesting and creative from an educational point of view.
Before I start showing them to you, just let me tell you that all the groups have been using most of the digital tools we have learned in class to do our project work. For instance, Google Hangouts, google drive, twitter, gmail, google calendar, and so on.
Before I start showing them to you, just let me tell you that all the groups have been using most of the digital tools we have learned in class to do our project work. For instance, Google Hangouts, google drive, twitter, gmail, google calendar, and so on.
Now I am going to present you some of the projects our colleagues had been elaborating.
GEOMETRICAL SHAPES
This is the first didactic unit they have exposed. It's about mathematics for five-years-old children.
In this unit children will learn geometrical shapes with games and stories. Specifically, the robot game (link) and a story created by the teachers. One of the most important applications for creating and illustrating stories for children is Storyjumper. Also, there is another that is Storybirds, but it doesn't let you too many freedom to create and innovate.
To fully incorporate ICT in the classroom, in this unit there will be some tablets for each group through which they can do the activities. According to the creators of the project, the use of ICT has to do with the fact that "the children have to connect with the real world and learn how to work in a more dynamic and motivating way."
Finally, an application that seemed more relevant and useful as an educational resource for teachers is: Nearpod. This is a program that facilitates the management of information you work with as the teacher receives directly what the child does via computer or other electronic device. It's an innovative and interactive classroom tool to create, engage and assess. An all-in-one solution for the use of devices in education!


No comments:
Post a Comment